However, I found out that everytime I am building an apk or an app bundle, an AndroidManifest.xml get's created which has it's android:exported set to false (see in the screenshot I've attached).Ĭould it be, that I have to set each or one of these to true instead? Which ones?Īnd most importantly: how? Do I have to copy this and make a Custom Gradle Temlate and then copy all this inside with setting these exported flags to true? If yes, which one of the Gradle Templades do I have to create? There's a bunch of options for that inside Unitys Player Settings > Publishing Settings > Build. For Example: If we know class name then we can navigate the app from One Activity to. I have no idea how to add the exported flag onto this plugin and I'm not even sure if that's causing the issue. In Explicit we use the name of component which will be affected by Intent. I "implemented" your script (it's inside the Editor subforlder). One or more of your apps contain an Implicit PendingIntent issue which may cause security threats in the form of denial-of-service, private data theft. I've also updated my Unity to the latest version. Made a Custon Main Manifest and added android:exported="true" inside the. So, the issue is that Google doesn't let publishing an app bundle because of this android:exported flag.
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